Just messing around with materials and lighting.
Showing posts with label Blender. Show all posts
Showing posts with label Blender. Show all posts
Saturday, December 10, 2011
Friday, December 9, 2011
Blender monkey - using different light sources
Friday, December 2, 2011
My first Blender-made sculpted prim!
My first sculpted prim made using Blender! Sculpted prims are a type of building block in Second Life. A 3D shape is first created in an external program, then converted to a UV map, then uploaded to Second Life and applied to an object to create that 3D shape.
If I had known it would be this easy, I would have done it forever ago!! Sheesh.
Thursday, December 1, 2011
Finally learning Blender.
I found some great video tutorials for Blender, so I figured I'd fire it up and give it another go (I attempted to learn it years ago, but there weren't many good vids on it at the time, and I found it a bit frustrating).
It's still a ton of information to process, but fortunately my years of working in Second Life has made it easier for me to catch on, since creating content in SL is essentially a 3D modelling work environment.
Anyway, here are the first test renders of stuff I've been messing around with. Still a long way to go, but it's a lot of fun!
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